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'LockOn: Modern Air Combat' official site LO-MAC rocks!! This is my favorite game right now. |
Server InfoIf you have Hyperlobby, please join my server called "TS_ATC_Server".You can download the Hyperlobby Client here: hyperfighter.sk downloads If you are new to flying Lockon in multiplayer, I highly recommend watching this video created by IronHand (45 MB): Flying_Online-A_Beginners_Guide_to_Getting_There.zip I have a couple of simple missions running, and they rotate every 45 minutes. If you have any issues with the server, please feel free to contact me at mrlazer2002@yahoo.ca A TeamSpeak server is running for the game at 74.121.199.41. You will need a microphone and the TeamSpeak client. You can get the TeamSpeak client here: GoTeamSpeak downloads Here is a tutorial on how to download and configure TeamSpeak: http://www.youtube.com/watch?v=4BOQJk4w2CA An Air Traffic Controller server is also running at address 74.121.199.41. It allows you to take the role of the ATC Towers, various radar equipped units, or AWACS plane(if available in the mission). Via TeamSpeak, you can help coordinate air traffic, or help your buddies to know where the enemy is. Once I learn a bit more about Teamspeak, I will create a Tower and AWACS channel (but you can do that yourself manually). You can download the ATC client here: JaBoG32_ATC.exe Thanks a lot to JaBog_Zillion for his hard work creating this program! You can get some idea of what a real air traffic controller says on the radio, by listening to the live streaming audio from the Atlanta Hartsfield Jackson International Airport here: http://atcmonitor.com Server Statistics: |
ToolsYou will need Perl to run the provided scripts. For Windows, I recommend the free package from ActiveState. If you use Linux/Unix, I assume you know where to get a Perl package. Let me know if you need a link and I will add one.Here are some Perl scripts to unpack and repack a LO-MAC mission file. The intermediate data is an XML file, that can be used to tweak everything about the mission. These are probably only useful to developers. What would be needed next would be a mission generator script to change units/routes/targets/payloads in the XML mission file. Most of the entries in the file are represented by GUIDs, which can be looked up from the MEinit.xml file in your Lockon folder. UnpackMission.pl (right-click and choose 'Save As...') PackMission.pl (right-click and choose 'Save As...') Look inside the files for example usage and additional documentation. |
Regarding a dynamic campaign systemThe .cmp files are slightly different from the .mis files, in that there is some binary data intermixed with the XML data. I have started on an UnpackCampaign.pl script. I will try to just remove this binary data and see if I can safely reconstitute the file. The trouble is that testing for errors will take longer, since I will need to fly multiple missions to make sure there is no problem.Also, the XML layout is slightly different. It contains multiple <mission> sections, which is straight-forward. It also appears to save events that have occured in past mission attempts. I'm hoping these events can be used to determine to what degree the mission succeeded, in order to generate the next mission in the campaign. I am thinking that in order to manage changes to the campaign dynamically, a file-listener will need to be created. When a mission is completed I am hoping that it will write to the file with the above-mentioned event data, and we can create the next mission at that point in time. (during debrief?) As far as generating the missions in the campaign, I imagine I would start with just ground and air forces, and choose a couple of front-line points down the center of the map. West of this line would be one team, and East of this line would be the other. As the missions completed or failed, this line would move in one direction or the other. If you want to discuss ideas about this, please feel free to email me at mrlazer2002@yahoo.ca. ![]() |
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